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STEAM Education

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Target

We hope to provide opportunities for students to integrate knowledge and skills acquired from different subjects in practical use through connecting different subjects in the school curriculum. We also hope to promote student’s interests in learning through STEAM education, and cultivate attitudes and skills that are essential for the students’ life-long learning.

Objectives

  • To cultivate students’ interests in STEAM activities in different subjects.

  •  To allow students to integrate knowledge learned from different subjects and nurture their thinking skills, collaboration skills and problem-solving skills through different activities.

  • To provide opportunities for students to exhibit their strengths through these activities.

Experiential Activities

  • Course Integration:

    • With STEAM as the theme, students are allowed to conduct exploration and problem-solving learning activities through a cross-disciplinary model.

  • STEAM Group:

    • During other learning experience periods, carry out STEAM activities within the group.

  • Little Social Entrepreneur Environmental Protection Course:

    • Install smart water dispensers in schools to encourage students to bring their own water bottles to reduce the use of plastic bottles and promote environmental protection. Cultivate students' creativity, collaboration and problem-solving skills through participation in courses.

  • Virtual Reality Experience:

    • Participate in the research project of the Jockey Club's "Wonderland Adventure" learning project, which allows students to experience less common but important situations in daily life, such as "fire alarm" and dental care, so as to strengthen students' grasp of different life experiences.

  • STEAM Day:

    • Apply for the "Knowing More About IT Programme" and "IT Innovation Lab" programs to organize different STEAM activities.

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